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 Remote exploding grenades

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~][FGS][Nobody~
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PostSubject: Remote exploding grenades   Wed Aug 20, 2008 5:57 pm

Well, as wanted in the suggestions topic, HERE are the grenades, that you can detonate with the altfire key. Very Happy

PS: RTFM (readme), ftw!

EDIT: Download lick changed to final version 3.


Last edited by ~][FGS][Nobody~ on Fri Aug 29, 2008 5:21 pm; edited 2 times in total
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Someone4956
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PostSubject: Re: Remote exploding grenades   Wed Aug 20, 2008 7:01 pm

ZOMG NO WAI, fuckin sweet, someone put these in ASAP

Why not put an altfire tut in the readme too Very Happy
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~[E]SC~
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 4:40 am

This is good but it means we won't be able to have them unless an admin summons them ?
Isn't there any way we can have them in wunderland or any of the Altfire servers ?
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 4:46 am

I could make an additional grenade replacer, but that meant, that no normal grenades would be left.
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 9:22 am

I think that would be better
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 10:52 am

Sounds cool, doesn't work with me.
How about making a version in which you can use the normal grenade mode by pressing fire and using the remote controlled one by pressing altfire? ^^
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 10:57 am

That would be ace but firstly, would you be alloud to put them on the ~[FGS]~ servers.

secondly is it even possible ?
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 12:34 pm

Ok, if you switch the mode with altfire, with what key you want to detonate the grenades? scratch
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 3:40 pm

Well, first altfire click is planting/throwing them, second is detonating it. Though it's true you won't be able to set more than one at a time that way hmmm
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 3:47 pm

What about this...

With the ammo change key, you switch the two modes and with altfire, you detonate the thrown/planted remote detonating grenades.
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 5:45 pm

That's genius, you should implement that.
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PostSubject: Re: Remote exploding grenades   Thu Aug 21, 2008 7:07 pm

yes, and make it so i can use in deus ex SP mode Very Happy
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 2:35 am

I'm pretty sure, you can summon and use that grenades in SP already. scratch

EDIT: I suggest to move this topic and "suggestions for a mod" to the new normal Modification forum.
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 4:44 am

Version 2 uploaded. Click on the "HERE" of the first post to download.
Now contains a replacer for using this grenades instead of the normal ones in every map.
There can be switched between the normal grenades and the RX ones now.


If there's demand, I can post the source code too. Smile
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 8:17 am

any chance this is getting on the altfire server?
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 10:30 am

Small, dodgy feature. If you throw the RX grenade against some object, it will attach to the object.


Yeah, its a feature all right, FUCKING STICKY BOMBS
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 11:02 am

Yes, I can give it a try. Should be hosted in the next 30 minutes.
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 11:06 am

No, im saying you little glitch makes them act like sticky bombs.
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 11:27 am

~][FGS][Nobody~ wrote:
Yes, I can give it a try. Should be hosted in the next 30 minutes.
could you host it for me on Monday pls? Embarassed I love you
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 11:30 am

Yes Monday should be no problem. Since the normal Altfire server is online again, I need to request this first.

@Someone: Pardon, what do you mean with little glitch?
I coded them to act like that.
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 11:36 am

Eh, misread, take no notice.
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PostSubject: Re: Remote exploding grenades   Fri Aug 22, 2008 12:01 pm

I see.

@Prophet: I just realized, tnag uses its own grenades. I cannot just replace them. scratch
Then, just the LAM would be replaced, since Gas and EMP are replaced by Vacuum and STUN grenade already.
It could be put on SG server without problems, though.

EDIT: Put on SG server now.
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PostSubject: Re: Remote exploding grenades   Sat Aug 23, 2008 7:40 am

So what's happening about the "Sticky Lams" on the latfire server cos it would just be good to have them in Wunderland, is there any chance of them getting put on in Wunderland ?
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PostSubject: Re: Remote exploding grenades   Sat Aug 23, 2008 8:05 am

~][FGS][Nobody~ wrote:
I see.

@Prophet: I just realized, tnag uses its own grenades. I cannot just replace them. scratch
Then, just the LAM would be replaced, since Gas and EMP are replaced by Vacuum and STUN grenade already.
It could be put on SG server without problems, though.

EDIT: Put on SG server now.

recode for AltFire then. Wink Laughing

But i'll try them out on SG server.
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PostSubject: Re: Remote exploding grenades   Fri Aug 29, 2008 5:22 pm

If there is interest yet.. I published the final release Version 3 now.
At its initial mode, it completely behaves like a normal grenade now to avert confusion of newbs.

Download link at the first post.
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