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 Suggestions for a mod?

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Monkeyballs
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PostSubject: Suggestions for a mod?   Mon Aug 11, 2008 10:12 am

Hi all

I wanted to make a mod but I was wondering what. That's why I'm asking you guys: what would you want to see added in deus ex(multiplayer). I can make objects, weapons and maps (ish) Give some suggestions and I might work on it.

Cheers,
Thijs
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Sektor
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PostSubject: Re: Suggestions for a mod?   Sat Aug 16, 2008 12:44 am

1.I think you should make a mod in which you can play as any npc model BUT dont have to overright files
OR
2.a weapons mod that converts all the weapons from UT99 and unreal 1 into the game
just thought these were goos ideas
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PostSubject: Re: Suggestions for a mod?   Sat Aug 16, 2008 3:37 am

Sektor wrote:

2.a weapons mod that converts all the weapons from UT99 and unreal 1 into the game
just thought these were goos ideas

Eh... Tnag-altfire? Smile
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Someone4956
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PostSubject: Re: Suggestions for a mod?   Sat Aug 16, 2008 12:46 pm

Remote activated slams, yeah you heard me. Primary fire tosses em, and altfire makes em splode
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Monkeyballs
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 1:10 pm

It's possible to make a mod to play as npcs, do you want to be able to change it ingame? For the ut part, we've got tnag for that don't we? Razz and a remote controlled lam is a cool idea
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Someone4956
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 2:36 pm

He means skins, and there is already a mutator for that, i still stand by my remote bombs
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Monkeyballs
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 2:42 pm

Hm true. And there are remote detonated bombs too, but forgot what mod it was. Anyway, those weren't lams Very Happy
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 2:57 pm

I want an energy weapon that can shoot powerful bolts, if it's loaded long enough.
It gets its energy from the player's bio energy.
The longer it loads, the bigger the XPLOSION! Very Happy
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Monkeyballs
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 3:11 pm

hm sounds cool, like samus's gun?
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 3:35 pm

I don't know samus' gun, what's it?
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Monkeyballs
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 3:55 pm

haha I mean samus from Metroid Prime Smile
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~[E]SC~
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 3:59 pm

Someone4956 wrote:
Remote activated slams, yeah you heard me. Primary fire tosses em, and altfire makes em splode

I would really LOVE to see this mod, I think it's a great idea, but is it possible ?
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 4:45 pm

~[E]SC~ wrote:
Someone4956 wrote:
Remote activated slams, yeah you heard me. Primary fire tosses em, and altfire makes em splode

I would really LOVE to see this mod, I think it's a great idea, but is it possible ?

Yeah I think so
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 6:04 pm

Ok, when I get time, I'll do it. Can't be too hard to make.
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 6:51 pm

Remote mines. In time Splitters 2 thats of all explosives lol
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PostSubject: Re: Suggestions for a mod?   Sun Aug 17, 2008 7:47 pm

Let us know as soon as youv'e done it, how long do ya reckon it will take ?
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Monkeyballs
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PostSubject: Re: Suggestions for a mod?   Mon Aug 18, 2008 12:31 pm

okay so nobody will work on that mod...

xD
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Sektor
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PostSubject: Re: Suggestions for a mod?   Mon Aug 18, 2008 5:07 pm

Your actually right i want to be able to play as npcs BUT anyone of them just whats in that mutuator i want to be any npc in the game and yeah ingame would be good THNX Very Happy
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PostSubject: Re: Suggestions for a mod?   Wed Aug 20, 2008 5:59 pm

Monkeyballs wrote:
okay so nobody will work on that mod...

xD
Alright, done. Look HERE
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